Here is a list of all functions with links to the classes they belong to:
- s -
- sample() : anonymous_namespace{main.cpp}::Texture
- sample_bilinear() : anonymous_namespace{main.cpp}::MipLevel
- sample_filtered() : anonymous_namespace{main.cpp}::Texture
- sample_nearest() : anonymous_namespace{main.cpp}::Texture
- saveFile() : mxvk::VK_Config
- saveSnapshot() : mxvk::VK_Window
- Scale() : mxvk::QuatType, mxvk::vec2D, mxvk::vec3D, mxvk::vec4D
- ScaleThis() : mxvk::vec2D, mxvk::vec3D, mxvk::vec4D
- scaleY() : MasterPieceWindow
- Score() : Score
- screenshotEnabled() : mxvk::VK_Window
- sendto() : mxnetwork::Socket
- Set() : mxvk::Mat1D, mxvk::Mat2D, mxvk::Mat3D, mxvk::Mat4D, mxvk::paramLine2D, mxvk::paramLine3D, mxvk::Plane3D, mxvk::vec2D, mxvk::vec3D, mxvk::vec4D
- set() : mxvk::VK_Capture
- set_additive_blending() : mxvk::VK_PointSpriteBatch
- set_block_when_full() : Writer
- set_depth_test_enabled() : mxvk::VK_PointSpriteBatch
- set_depth_write_enabled() : mxvk::VK_PointSpriteBatch
- set_opacity() : matrix::Rain
- set_player_position() : anonymous_namespace{main.cpp}::PongGame
- set_view() : anonymous_namespace{main.cpp}::SoftwareRenderer
- setAlphaBlending() : mxvk::VKAbstractModel
- setAlphaDiscardThreshold() : mxvk::VK_Sprite3D
- setBackfaceCulling() : mxvk::VKAbstractModel
- setBlock() : mutatris::Piece
- setblocking() : mxnetwork::Socket
- setClearColor() : mxvk::VK_Window
- setColorAttachmentFormat() : mxvk::VK_Sprite
- setCommandCallback() : mxvk::VK_Console
- setCommandPool() : mxvk::VK_Sprite
- setDepthAttachmentFormat() : mxvk::VK_Sprite
- setDepthTestEnabled() : mxvk::VK_Sprite3D
- setDepthWriteEnabled() : mxvk::VK_Sprite3D
- setDescriptorSetLayout() : mxvk::VK_Sprite, mxvk::VK_Text
- setEffectsEnabled() : mxvk::VK_Sprite
- setEnableScreenshot() : mxvk::VK_Window
- setExternalTexture() : mxvk::VK_Sprite
- setFont() : mxvk::VK_Console, mxvk::VK_Text, mxvk::VK_Window
- setFragmentPushConstants() : mxvk::VKAbstractModel
- setFragmentShaderPath() : mxvk::VK_Sprite
- setItem() : mxvk::VK_Config
- setMaxLines() : mxvk::VK_Console
- setMaxVisibleLines() : mxvk::VK_Console
- setMouseState() : mxvk::VK_Sprite
- setPipelineCache() : mxvk::VK_Sprite
- setPostProcessingEnabled() : mxvk::VK_Window
- setPostProcessingShaderParams() : mxvk::VK_Window
- setPostProcessingShaderTimeEnabled() : mxvk::VK_Window
- setPrompt() : mxvk::VK_Console
- setRenderPass() : mxvk::VK_Sprite
- setShaderParams() : mxvk::VK_Sprite
- setShaders() : mxvk::VKAbstractModel
- setSprite() : space::StarField
- setSpriteYOriginTopLeft() : mxvk::VK_Console
- SetState() : mxvk::mxObject
- setTextureFilter() : mxvk::VK_Sprite
- setUniform0() : mxvk::VK_Sprite
- setUniform1() : mxvk::VK_Sprite
- setUniform2() : mxvk::VK_Sprite
- setUniform3() : mxvk::VK_Sprite
- setVertexShaderPath() : mxvk::VK_Sprite
- setVisible() : mxvk::VK_Console
- shift() : anonymous_namespace{main.cpp}::Piece, anonymous_namespace{puzzle_drop.cpp}::Piece
- shiftcolor() : BlockColor
- shiftColors() : mutatris::Piece
- shiftDirection() : mutatris::Piece
- show() : mxvk::VK_Console
- showCursor() : mxvk::VK_Window
- size() : mxvk::Font
- SkeletonWindow() : skeleton::SkeletonWindow
- Socket() : mxnetwork::Socket
- socket_type() : mxnetwork::Socket
- sockfd() : mxnetwork::Socket
- SoftwareRenderer() : anonymous_namespace{main.cpp}::SoftwareRenderer
- Solve2x2() : mxvk::Mat2D
- Solve3x3() : mxvk::Mat3D
- sort() : HighScores
- SpaceRoxWindow() : SpaceRoxWindow
- spawnNewBlock() : MasterPieceWindow
- sphere() : anonymous_namespace{main.cpp}::Mesh
- splitByComma() : mxvk::VK_Config
- sprite() : matrix::Rain
- StarField() : space::StarField
- StarfieldWindow() : example::StarfieldWindow
- StarshipWindow() : example::StarshipWindow
- Start() : StopWatch< T >
- start() : HighResolutionClockPolicy, SteadyClockPolicy
- startFlash() : MasterPieceWindow
- startPosition() : walk::MazeWorld
- startRotation() : anonymous_namespace{pong.cpp}::Paddle
- StaticWindow() : example::StaticWindow
- status() : space::PortMapping
- stencil_format() : mxvk::VK_Stencil
- StencilWindow() : example::StencilWindow
- Stop() : StopWatch< T >
- stop() : HighResolutionClockPolicy, Relay, space::MultiplayerSession, SteadyClockPolicy
- stopMusic() : mxvk::VK_Mixer
- StopWatch() : StopWatch< T >
- subMesh() : mxvk::MXModel
- subMeshCount() : mxvk::MXModel
- subMeshes() : mxvk::MXModel
- surface() : anonymous_namespace{main.cpp}::SoftwareRenderer, matrix::Rain
- SurfaceWindow() : surface::SurfaceWindow
- sync_texture() : matrix::Rain