MXVK Vulkan Framework
0.35.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all functions with links to the classes they belong to:
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~
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unwrap() :
mxvk::VK_Controller
,
mxvk::VK_Joystick
,
mxvk::Wrapper< T >
unwrap_or() :
mxvk::Wrapper< T >
update() :
anonymous_namespace{main.cpp}::PongGame
,
anonymous_namespace{pong.cpp}::Ball
,
anonymous_namespace{pong.cpp}::Paddle
,
example::SnowEffect3D
,
matrix::Rain
,
mxvk_wrap.graphics.Sprite
,
space::StarField
update_and_render() :
matrix::Rain
update_asteroids() :
asteroids.AsteroidsWindow
update_compute_uniforms() :
mxwrite-opencv-shader.CaptureWindow
update_death() :
asteroids.AsteroidsWindow
update_fire() :
asteroids.AsteroidsWindow
update_font() :
knight::KnightsTourWindow
update_font_size() :
asteroids.AsteroidsWindow
update_mvp() :
mxvk::VK_PointSpriteBatch
update_particles() :
asteroids.AsteroidsWindow
update_projectiles() :
asteroids.AsteroidsWindow
update_ship() :
asteroids.AsteroidsWindow
update_uniforms() :
main.SpriteWindow
updateAndRender() :
example::MatrixRainBackdrop
updateCamera() :
mxvk::VK_Sprite3D
updateCredits() :
MasterPieceWindow
updateFontSize() :
MasterPieceWindow
updateFragmentUBO() :
mxvk::VKAbstractModel
updateGame() :
MasterPieceWindow
updateGameOver() :
MasterPieceWindow
updateHistoryTexture() :
mxvk::VK_Sprite
updateHistoryTextureRgba16() :
mxvk::VK_Sprite
updateIntro() :
MasterPieceWindow
updateOptions() :
MasterPieceWindow
updatePrimaryTexture() :
mxvk::VKAbstractModel
updateScores() :
MasterPieceWindow
updateSpectrumHistoryTexture() :
mxvk::VK_Sprite
updateSpectrumTexture() :
mxvk::VK_Sprite
updateStart() :
MasterPieceWindow
updateTexture() :
mxvk::VK_Sprite
updateTextureRgba16() :
mxvk::VK_Sprite
updateUBO() :
mxvk::VKAbstractModel
upload() :
mxvk::MXModel
upload_vertices() :
mxvk::VK_PointSpriteBatch
using_hardware_decode() :
mxvk::VK_FF_Capture
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