MXVK Vulkan Framework
0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Here is a list of all functions with links to the classes they belong to:
- u -
unwrap() :
mxvk::VK_Controller
,
mxvk::VK_Joystick
,
mxvk::Wrapper< T >
unwrap_or() :
mxvk::Wrapper< T >
update() :
anonymous_namespace{main.cpp}::PongGame
,
anonymous_namespace{pong.cpp}::Ball
,
anonymous_namespace{pong.cpp}::Paddle
,
example::SnowEffect3D
,
matrix::Rain
,
space::StarField
update_and_render() :
matrix::Rain
update_mvp() :
mxvk::VK_PointSpriteBatch
updateAndRender() :
example::MatrixRainBackdrop
updateCamera() :
mxvk::VK_Sprite3D
updateCredits() :
MasterPieceWindow
updateFontSize() :
MasterPieceWindow
updateFragmentUBO() :
mxvk::VKAbstractModel
updateGame() :
MasterPieceWindow
updateGameOver() :
MasterPieceWindow
updateIntro() :
MasterPieceWindow
updateOptions() :
MasterPieceWindow
updatePrimaryTexture() :
mxvk::VKAbstractModel
updateScores() :
MasterPieceWindow
updateStart() :
MasterPieceWindow
updateTexture() :
mxvk::VK_Sprite
updateUBO() :
mxvk::VKAbstractModel
upload() :
mxvk::MXModel
upload_vertices() :
mxvk::VK_PointSpriteBatch
using_hardware_decode() :
mxvk::VK_FF_Capture
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