Here is a list of all variables with links to the classes they belong to:
- m -
- magnitude : anonymous_namespace{pong.cpp}::Star, anonymous_namespace{starship.cpp}::Star, example::anonymous_namespace{example.cpp}::StarParticle
- map_kd : mxvk::MXMaterial
- mapped : mxvk::BufferResource
- mastering_display : EncodeOptions::HdrInfo
- mat : mxvk::Mat1D, mxvk::Mat1x3D, mxvk::Mat1x4D, mxvk::Mat2D, mxvk::Mat3D, mxvk::Mat4D, mxvk::Mat4x3D
- match_started : space::NetworkState
- material_color : anonymous_namespace{main.cpp}::FaceDraw
- material_index : anonymous_namespace{main.cpp}::FaceDraw, mxvk::Triangle
- material_library_path : mxvk::detail::OBJLoadResult, mxvk::mxObject
- material_name : mxvk::detail::OBJTriangle, mxvk::Triangle
- materialName : mxvk::SubMesh
- materials : mxvk::detail::OBJLoadResult, mxvk::mxObject
- max_clip_x : mxvk::PipeLine
- max_clip_y : mxvk::PipeLine
- max_lifetime : space::Particle
- max_rad : mxvk::mxObject
- MAX_SNOWFLAKES : example::SnowEffect3D
- max_speed : space::Ship
- max_x : defender::SpriteAlphaBounds
- max_y : defender::SpriteAlphaBounds
- maxDistance : walk::Projectile
- maxLifetime : walk::ExplosionParticle, walk::Projectile, walk::Projectile::TrailPoint
- mcam : mxvk::Camera
- memory : mxvk::BufferResource, mxvk::TextureResource
- MEMORY_TRIM_INTERVAL : mxvk::VK_Window
- menu_h : anonymous_namespace{main.cpp}::Layout
- menu_step : anonymous_namespace{main.cpp}::Layout
- menu_w : anonymous_namespace{main.cpp}::Layout
- menu_x : anonymous_namespace{main.cpp}::Layout
- menu_y : anonymous_namespace{main.cpp}::Layout
- mesh : anonymous_namespace{main.cpp}::MeshInstance
- min_cell_height : matrix::RainConfig
- min_cell_width : matrix::RainConfig
- min_clip_x : mxvk::PipeLine
- min_clip_y : mxvk::PipeLine
- min_speed : space::Ship
- min_x : defender::SpriteAlphaBounds
- min_y : defender::SpriteAlphaBounds
- mip_bias : Arguments
- mipmaps : anonymous_namespace{main.cpp}::Texture
- mode : ComputePC
- model : anonymous_namespace{breakout.cpp}::Block, anonymous_namespace{pong.cpp}::PongUniformBufferObject, anonymous_namespace{starship.cpp}::StarUniformBufferObject, anonymous_namespace{tetris.cpp}::BlockModel, Arguments, mxvk::anonymous_namespace{mxvk_abstract_model.cpp}::ModelPushConstants, mxvk::UniformBufferObject
- model_index : space::Asteroid
- modelDepthClearance : example::SnowEffect3D
- mouse : mxvk::ModelFragmentUniforms
- mper : mxvk::Camera
- mscr : mxvk::Camera
- mvp : anonymous_namespace{starship.cpp}::FlamePushConstants, space::FlamePushConstants
- mxwriteBlockWhenFull : Arguments