Here is a list of all variables with links to the classes they belong to:
- c -
- c1 : BlockColor
- c2 : BlockColor
- c3 : BlockColor
- camera_distance : darkside.DarkWindow, model.ModelWindow, penguin.PenguinWindow, space::Ship
- camera_height : space::Ship
- camera_index : Arguments
- cameraTime : anonymous_namespace{bluesky.cpp}::PushConstants
- capture : mxwrite-opencv-shader.CaptureWindow, mxwrite-opencv.CaptureWindow
- capture_failed : mxwrite-opencv-shader.CaptureWindow, mxwrite-opencv.CaptureWindow
- capture_time : Frame_Data
- CELL_DRAW_SIZE : knight::Tour
- cell_h : anonymous_namespace{main.cpp}::Layout
- cell_padding_height : matrix::RainConfig
- cell_padding_width : matrix::RainConfig
- CELL_SIZE : knight::Tour
- cell_w : anonymous_namespace{main.cpp}::Layout
- cells : anonymous_namespace{tetris.cpp}::MultiplayerSnapshot, mxvk_wrap.examples.tetris.main.TetrisGame
- center_x : anonymous_namespace{main.cpp}::CubeInstance, anonymous_namespace{main.cpp}::GridCubePlacement
- center_y : anonymous_namespace{main.cpp}::CubeInstance, anonymous_namespace{main.cpp}::GridCubePlacement
- choices : EncoderOptionInfo
- clear_block : mxvk_wrap.examples.tetris.main.TetrisGame
- clear_color : mxvk::VK_Window
- clear_started : mxvk_wrap.examples.tetris.main.TetrisGame
- clear_value : anonymous_namespace{main.cpp}::Cell, anonymous_namespace{puzzle_drop.cpp}::Cell
- clearElapsedMs : mutatris::Block
- clearing_rows : mxvk_wrap.examples.tetris.main.TetrisGame
- clears : mutatris::PuzzleGame
- clip_max_x : mxvk::PipeLine
- clip_max_y : mxvk::PipeLine
- clip_min_x : mxvk::PipeLine
- clip_min_y : mxvk::PipeLine
- closed : mxwrite-opencv-shader.CaptureWindow, mxwrite-opencv.CaptureWindow
- codec : EncodeOptions
- codec_name : EncoderInfo
- col : knight.Position
- collision_radius : defender::Asteroid
- color : anonymous_namespace{bluesky.cpp}::SceneVertex, anonymous_namespace{fireworks.cpp}::Particle, anonymous_namespace{main.cpp}::Cell, anonymous_namespace{main.cpp}::CubeInstance, anonymous_namespace{main.cpp}::FaceDraw, anonymous_namespace{main.cpp}::MeshInstance, anonymous_namespace{main.cpp}::SinkAnim, anonymous_namespace{pong.cpp}::Particle, anonymous_namespace{pong.cpp}::ParticleVertex, anonymous_namespace{pong.cpp}::PongUniformBufferObject, anonymous_namespace{pong.cpp}::StarVertex, anonymous_namespace{starship.cpp}::FlameVertex, anonymous_namespace{starship.cpp}::StarUniformBufferObject, anonymous_namespace{starship.cpp}::StarVertex, anonymous_namespace{tetris.cpp}::ActivePiece, anonymous_namespace{tetris.cpp}::BlockModel, anonymous_namespace{tetris.cpp}::Cell, anonymous_namespace{tetris.cpp}::PieceDefinition, anonymous_namespace{tetris.cpp}::PieceQueueEntry, Arguments, example::StarParticle, GameBlock, matrix::RainConfig, mutatris::Block, mxvk::PointSpriteVertex, mxvk::Triangle, space::FlameVertex, space::Particle, space::Projectile, space::Star, walk::ExplosionParticle, walk::ParticlePointVertex
- color_flash : space::Particle
- color_primaries : EncodeOptions::HdrInfo
- color_range : EncodeOptions::HdrInfo
- color_space : EncodeOptions::HdrInfo
- color_trc : EncodeOptions::HdrInfo
- colors : anonymous_namespace{main.cpp}::Piece
- command_buffers : mxvk::VK_Window
- command_pool : mxvk::VK_Window, mxvk::VulkanContext
- compute_sprite : main.SpriteWindow, mxwrite-opencv-shader.CaptureWindow
- consumed_projectile_ids : space::NetworkState
- content_light : EncodeOptions::HdrInfo
- continuous_fire_timer : asteroids.Ship, Ship, space::Ship
- count : anonymous_namespace{starfield.cpp}::LayerConfig
- crf : Arguments, EncodeOptions
- current_font_size : knight::KnightsTourWindow
- current_frame : mxvk::VK_Window
- current_output_pts : mxwrite-opencv-shader.CaptureWindow
- current_rotation : anonymous_namespace{breakout.cpp}::Block
- current_speed : space::NetworkState, space::Ship
- custom_uniforms : mxvk::ModelFragmentUniforms