Here is a list of all variables with links to the classes they belong to:
- p -
- p : mxvk::SpType
- p0 : mxvk::paramLine2D, mxvk::paramLine3D, mxvk::Plane3D
- p1 : mxvk::paramLine2D, mxvk::paramLine3D
- padding : mxvk::ModelFragmentPushConstants
- params : anonymous_namespace{pong.cpp}::PongUniformBufferObject, anonymous_namespace{starship.cpp}::FlamePushConstants, anonymous_namespace{starship.cpp}::StarUniformBufferObject, mxvk::ModelFragmentPushConstants, mxvk::VK_Window::PostProcessingEffect, space::FlamePushConstants
- particles : anonymous_namespace{fireworks.cpp}::Explosion, asteroids.AsteroidsWindow
- path : Arguments, mxvk::VK_Window::ScreenshotSaveTask
- pending_readback_pts : mxwrite-opencv-shader.CaptureWindow
- phase : anonymous_namespace{binary_matrix.cpp}::Stream, anonymous_namespace{main.cpp}::CubeInstance, defender::Ufo, mxvk::VK_Stencil::PushConstants
- phi : mxvk::SpType
- physical_device : mxvk::VK_Window, mxvk::VulkanContext
- piece_color : mxvk_wrap.examples.tetris.main.TetrisGame
- piece_x : mxvk_wrap.examples.tetris.main.TetrisGame
- piece_y : mxvk_wrap.examples.tetris.main.TetrisGame
- pipeline : anonymous_namespace{bluesky.cpp}::PipelineResources
- pipeline_cache : mxvk::VK_Window
- pitch_degrees : darkside.DarkWindow, model.ModelWindow, penguin.PenguinWindow
- pitch_speed_multiplier : space::Ship
- pixel : asteroids.AsteroidsWindow
- pixel_formats : EncoderInfo
- pixels : anonymous_namespace{main.cpp}::MipLevel, anonymous_namespace{main.cpp}::Texture, anonymous_namespace{main.cpp}::TextureLevel
- player_id : space::NetworkPlayerUpdate
- players : space::NetworkExchange
- pocketed : anonymous_namespace{main.cpp}::PoolBall
- pocketPos : anonymous_namespace{main.cpp}::SinkAnim
- points : anonymous_namespace{main.cpp}::FaceDraw
- polys : mxvk::RenderList
- pos : anonymous_namespace{main.cpp}::PoolBall, anonymous_namespace{pong.cpp}::StarVertex, anonymous_namespace{starship.cpp}::FlameVertex, anonymous_namespace{starship.cpp}::StarVertex, mxvk::Camera, mxvk::VKVertex, space::FlameVertex, walk::ParticlePointVertex
- position : anonymous_namespace{bluesky.cpp}::SceneVertex, anonymous_namespace{breakout.cpp}::Box, anonymous_namespace{fireworks.cpp}::Particle, anonymous_namespace{main.cpp}::MeshInstance, anonymous_namespace{main.cpp}::Piece, anonymous_namespace{main.cpp}::RasterVertex, anonymous_namespace{main.cpp}::TexVertex, anonymous_namespace{point.cpp}::TuxSprite, anonymous_namespace{pong.cpp}::Ball, anonymous_namespace{pong.cpp}::Paddle, anonymous_namespace{pong.cpp}::Particle, anonymous_namespace{pong.cpp}::ParticleVertex, anonymous_namespace{puzzle_drop.cpp}::Piece, defender::Asteroid, defender::Ufo, example::StarParticle, mxvk::anonymous_namespace{mxvk_model.cpp}::OBJIndex, mxvk::detail::OBJIndex, mxvk::detail::OBJVertex, mxvk::PointSpriteVertex, space::Asteroid, space::NetworkAsteroid, space::NetworkProjectile, space::NetworkState, space::Particle, space::Projectile, space::Ship, space::Star, walk::Collectible, walk::ExplosionParticle, walk::PillarInstance, walk::Projectile, walk::Projectile::TrailPoint, walk::RawPillarRenderer::PillarVertex, walk::RawWallRenderer::WallVertex
- post_process_composite_sprite : mxvk::VK_Window
- post_process_effect_params : mxvk::VK_Window
- post_process_effect_stages : mxvk::VK_Window
- post_process_effect_start_times : mxvk::VK_Window
- post_process_effect_time_enabled : mxvk::VK_Window
- post_process_enabled : mxvk::VK_Window
- post_process_images : mxvk::VK_Window
- post_process_initialized : mxvk::VK_Window
- post_process_memories : mxvk::VK_Window
- post_process_params : mxvk::VK_Window
- post_process_present_shader_path : mxvk::VK_Window
- post_process_present_sprite : mxvk::VK_Window
- post_process_sprite : mxvk::VK_Window
- post_process_sprites : mxvk::VK_Window
- post_process_start_time : mxvk::VK_Window
- post_process_texture_consumer_enabled : mxvk::VK_Window
- post_process_time_enabled : mxvk::VK_Window
- post_process_views : mxvk::VK_Window
- post_sprites : main.SpriteWindow, mxwrite-opencv-shader.CaptureWindow
- present_mode_preference : mxvk::VK_Window
- present_queue : mxvk::VK_Window
- present_queue_family : mxvk::VK_Window
- preset : EncodeOptions
- prev_position : space::Projectile, space::Ship
- preview_text_queued : mxvk::VK_Window
- preview_text_renderer : mxvk::VK_Window
- previous_button_1 : knight::KnightsTourWindow
- previous_button_2 : knight::KnightsTourWindow
- proj : anonymous_namespace{pong.cpp}::PongUniformBufferObject, anonymous_namespace{starship.cpp}::StarUniformBufferObject, mxvk::UniformBufferObject, walk::RawPillarRenderer::PillarUniforms, walk::RawWallRenderer::WallUniforms
- projectiles : asteroids.AsteroidsWindow, space::NetworkState
- pulse_amount : example::anonymous_namespace{example.cpp}::SaucerFlight
- pulse_speed : anonymous_namespace{starfield.cpp}::Particle, example::anonymous_namespace{example.cpp}::SaucerFlight