Here is a list of all variables with links to the classes they belong to:
- s -
- sample_rate : main.SpriteWindow
- sampler : mxvk::TextureResource
- scale : anonymous_namespace{main.cpp}::MeshInstance, defender::Asteroid, example::PyramidPlacement, mxvk::VK_Stencil::PushConstants, walk::Collectible
- scale_x : anonymous_namespace{main.cpp}::Layout
- scale_y : anonymous_namespace{main.cpp}::Layout
- score : anonymous_namespace{main.cpp}::ScoreEntry, anonymous_namespace{tetris.cpp}::HighScoreEntry, anonymous_namespace{tetris.cpp}::MultiplayerSnapshot, asteroids.Ship, GameData, mutatris::PuzzleGame, mxvk_wrap.examples.tetris.main.TetrisGame, Score, Ship, space::Ship
- screen : knight::KnightsTourWindow
- SCREEN_INTRO : knight::KnightsTourWindow
- SCREEN_TOUR : knight::KnightsTourWindow
- screenHeight : mxvk::ModelFragmentPushConstants
- screenshot_enabled : mxvk::VK_Window
- screenshot_index : mxvk::VK_Window
- screenshot_prefix : mxvk::VK_Window
- screenshot_queue_cv : mxvk::VK_Window
- screenshot_queue_mutex : mxvk::VK_Window
- screenshot_save_queue : mxvk::VK_Window
- screenshot_worker : mxvk::VK_Window
- screenshot_worker_stop : mxvk::VK_Window
- screenWidth : mxvk::ModelFragmentPushConstants
- sdl_initialized : mxvk::VK_Window
- shader_index : Arguments
- shaderPath : Arguments
- shininess : mxvk::OBJMaterial
- ship : asteroids.AsteroidsWindow
- shots : anonymous_namespace{main.cpp}::Score
- simulation_time : mxvk_wrap.examples.tetris.main.TetrisGame
- size : anonymous_namespace{breakout.cpp}::Box, anonymous_namespace{main.cpp}::CubeInstance, anonymous_namespace{main.cpp}::GridCubePlacement, anonymous_namespace{point.cpp}::TuxSprite, anonymous_namespace{pong.cpp}::Paddle, anonymous_namespace{pong.cpp}::Star, anonymous_namespace{pong.cpp}::StarVertex, anonymous_namespace{starship.cpp}::Star, anonymous_namespace{starship.cpp}::StarVertex, example::anonymous_namespace{example.cpp}::StarParticle, example::SnowFlake, example::StarParticle, mxvk::BufferResource, mxvk::PointSpriteVertex, mxvk::VKSpritePixelPlotter, space::Particle, space::Star, Star, walk::ExplosionParticle, walk::ParticlePointVertex
- size_multiplier : anonymous_namespace{starfield.cpp}::LayerConfig
- slot : space::NetworkAsteroid
- sock : mxnetwork::Socket
- sockfd : MXSocket
- source_fps : mxwrite-opencv-shader.CaptureWindow, mxwrite-opencv.CaptureWindow
- source_height : mxwrite-opencv-shader.CaptureWindow
- source_object_name : mxvk::Triangle
- source_width : mxwrite-opencv-shader.CaptureWindow
- spectrumBinCount : mxvk::VK_Window::PostProcessingEffect
- spectrumHistoryLayerCount : mxvk::VK_Window::PostProcessingEffect
- specular : mxvk::OBJMaterial
- speed : anonymous_namespace{binary_matrix.cpp}::Stream, anonymous_namespace{pong.cpp}::Ball, example::SnowFlake, example::StarParticle, GameData, Star, walk::Projectile
- speed_multiplier : anonymous_namespace{starfield.cpp}::LayerConfig
- spin_speed : defender::Ufo
- spinAngle : anonymous_namespace{main.cpp}::PoolBall, anonymous_namespace{main.cpp}::SinkAnim
- sprite : main.SpriteWindow, mxvk::VKSpritePixelPlotter, mxwrite-opencv-shader.CaptureWindow, mxwrite-opencv.CaptureWindow
- sprite_descriptor_set_layout : mxvk::VK_Window
- sprite_pipeline : mxvk::VK_Window
- sprite_pipeline_layout : mxvk::VK_Window
- sprite_set : defender::Ufo
- sprite_state_dirty : mxvk::VK_Window
- spritePosX : mxvk::ModelFragmentPushConstants
- spritePosY : mxvk::ModelFragmentPushConstants
- sprites : mxvk::VK_Window
- sprites3d : mxvk::VK_Window
- spriteSampler : mxvk::VK_Sprite
- spriteSizeH : mxvk::ModelFragmentPushConstants
- spriteSizeW : mxvk::ModelFragmentPushConstants
- square_size : ComputePC
- stage : mxvk::ShaderModuleInfo, mxvk::VK_Window::PostProcessingEffect
- star_sprite : asteroids.AsteroidsWindow
- stars : asteroids.AsteroidsWindow
- start : walk::WallSegment
- start_time : darkside.DarkWindow, main.SpriteWindow, model.ModelWindow, mxwrite-opencv-shader.CaptureWindow, mxwrite-opencv.CaptureWindow, penguin.PenguinWindow
- START_X : knight::Tour
- START_Y : knight::Tour
- starType : anonymous_namespace{pong.cpp}::Star, anonymous_namespace{starship.cpp}::Star
- state : asteroids.AsteroidsWindow, mxvk::Camera, mxvk::mxObject, mxvk::Triangle, space::NetworkPlayerUpdate
- state_started : asteroids.AsteroidsWindow
- stick : mxvk::VK_Controller, mxvk::VK_Joystick
- storage : MXSocketAddress
- storageImageFormat : mxvk::ShaderModuleInfo
- stuck : anonymous_namespace{breakout.cpp}::Ball
- subMeshes : mxvk::anonymous_namespace{mxvk_model.cpp}::MXMODParseResult
- sun : MXSocket
- surface : mxvk::VK_Window
- surface_height : matrix::RainConfig
- surface_normal : example::PyramidPlacement
- surface_scale : matrix::RainConfig
- surface_width : matrix::RainConfig
- swapchain : mxvk::VK_Window
- swapchain_extent : mxvk::VK_Window
- swapchain_format : mxvk::VK_Window
- swapchain_image_initialized : mxvk::VK_Window
- swapchain_image_views : mxvk::VK_Window
- swapchain_images : mxvk::VK_Window
- swapchain_supports_transfer_src : mxvk::VK_Window
- symbols : matrix::RainConfig