MXVK Vulkan Framework 0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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Class Index
A | B | C | D | E | F | G | H | K | L | M | N | O | P | Q | R | S | T | U | V | W
A
ActivePiece (anonymous_namespace{tetris.cpp})
ArgException
Argument
ArgumentData
Arguments
Argz
Asteroid
Asteroid (defender)
Asteroid (space)
Asteroids3DWindow (space)
B
Ball (anonymous_namespace{breakout.cpp})
Ball (anonymous_namespace{pong.cpp})
BinaryMatrixWindow (example)
Block (anonymous_namespace{breakout.cpp})
Block (anonymous_namespace{main.cpp})
Block (anonymous_namespace{puzzle_drop.cpp})
Block (anonymous_namespace{tetris.cpp})
Block (mutatris)
BlockColor
BlockModel (anonymous_namespace{tetris.cpp})
Box (anonymous_namespace{breakout.cpp})
BreakoutWindow (anonymous_namespace{breakout.cpp})
BufferResource (mxvk)
C
CachedTexture (mxvk)
CacheKey (mxvk)
CacheKeyHash (mxvk)
Camera (mxvk)
Cell (anonymous_namespace{main.cpp})
Cell (anonymous_namespace{puzzle_drop.cpp})
Cell (anonymous_namespace{tetris.cpp})
Collectible (walk)
ComputePC
ComputeWindow
ConsoleDemoWindow (example)
CubeInstance (anonymous_namespace{main.cpp})
CyType (mxvk)
D
DarkWindow (example)
DefenderWindow (defender)
E
EncodeOptions
ExampleWindow (example)
Exception (mxnetwork)
Exception (mxvk)
Explosion (anonymous_namespace{fireworks.cpp})
ExplosionParticle (walk)
F
FaceDraw (anonymous_namespace{main.cpp})
FireWindow (example)
FireworksWindow (example)
FlamePushConstants (anonymous_namespace{starship.cpp})
FlamePushConstants (space)
FlameVertex (anonymous_namespace{starship.cpp})
FlameVertex (space)
Font (mxvk)
FractalWindow (example)
Frame_Data
FramebufferDimensions
G
GameBlock
GameData
GameGrid (mutatris)
GlitchCubeWindow (example)
GridCubePlacement (anonymous_namespace{main.cpp})
H
EncodeOptions::HdrInfo
HighResolutionClockPolicy
HighScoreEntry (anonymous_namespace{tetris.cpp})
HighScores (anonymous_namespace{main.cpp})
HighScores (anonymous_namespace{tetris.cpp})
HighScores
http_header
K
KnightsTourWindow (knight)
L
LayerConfig (anonymous_namespace{starfield.cpp})
Layout (anonymous_namespace{main.cpp})
LockedBlock (anonymous_namespace{tetris.cpp})
M
MainWindow
MasterPieceWindow (example)
MasterPieceWindow
Mat1D (mxvk)
Mat1x3D (mxvk)
Mat1x4D (mxvk)
Mat2D (mxvk)
Mat3D (mxvk)
Mat4D (mxvk)
Mat4x3D (mxvk)
Math3DCubeWindow (example)
Math3DModelLoaderWindow (example)
Math3DPongWindow (example)
Math3DPyramidWindow (example)
Math3DTextureArrayWindow (example)
Math3DTextureWindow (example)
Math3DWindow (example)
MatrixRainBackdrop (example)
MatrixWindow (example)
MazeWorld (walk)
Mesh (anonymous_namespace{main.cpp})
MeshData (anonymous_namespace{bluesky.cpp})
MeshInstance (anonymous_namespace{main.cpp})
MeshResources (anonymous_namespace{bluesky.cpp})
MipLevel (anonymous_namespace{main.cpp})
ModelFragmentPushConstants (mxvk)
ModelFragmentUniforms (mxvk)
ModelPushConstants (mxvk::anonymous_namespace{mxvk_abstract_model.cpp})
ModelViewerWindow (viewer)
ModelWindow (example)
MoonWindow (example)
MultiplayerSession (space)
MultiplayerSnapshot (anonymous_namespace{tetris.cpp})
MutatrisWindow (mutatris)
MXMaterial (mxvk)
MXModel (mxvk)
MXMODParseResult (mxvk::anonymous_namespace{mxvk_model.cpp})
MXNetworkInit (mxnetwork)
mxObject (mxvk)
MXSocket
MXSocketAddress
N
NetworkAsteroid (space)
NetworkExchange (space)
NetworkPlayerUpdate (space)
NetworkProjectile (space)
NetworkState (space)
O
OBJFaceVertex (mxvk::anonymous_namespace{mxvk_model.cpp})
OBJIndex (mxvk::anonymous_namespace{mxvk_model.cpp})
OBJIndex (mxvk::detail)
OBJLoadResult (mxvk::detail)
OBJMaterial (mxvk)
OBJTriangle (mxvk::detail)
OBJVertex (mxvk::detail)
OpenCVModelWindow (example)
P
Paddle (anonymous_namespace{pong.cpp})
paramLine2D (mxvk)
paramLine3D (mxvk)
Particle (anonymous_namespace{fireworks.cpp})
Particle (anonymous_namespace{pong.cpp})
Particle (anonymous_namespace{starfield.cpp})
Particle
Particle (space)
ParticlePointVertex (walk)
ParticleVertex (anonymous_namespace{pong.cpp})
Piece (anonymous_namespace{main.cpp})
Piece (anonymous_namespace{puzzle_drop.cpp})
Piece (mutatris)
PieceDefinition (anonymous_namespace{tetris.cpp})
PieceQueueEntry (anonymous_namespace{tetris.cpp})
PillarInstance (walk)
RawPillarRenderer::PillarUniforms (walk)
RawPillarRenderer::PillarVertex (walk)
PipeLine (mxvk)
PipelineResources (anonymous_namespace{bluesky.cpp})
Plane3D (mxvk)
PlanetWindow (example)
Point (surface)
PointSpriteVertex (mxvk)
PointSpriteWindow (example)
Polar (mxvk)
PongGame (anonymous_namespace{main.cpp})
PongUniformBufferObject (anonymous_namespace{pong.cpp})
PongWindow (anonymous_namespace{pong.cpp})
PoolBall (anonymous_namespace{main.cpp})
PoolWindow (demo)
PortMapping (space)
VK_Window::PostProcessingEffect (mxvk)
PostprocessWindow (example)
Projectile
Projectile (space)
Projectile (walk)
PushConstants (anonymous_namespace{bluesky.cpp})
VK_Stencil::PushConstants (mxvk)
PuzzleDropWindow (anonymous_namespace{main.cpp})
PuzzleDropWindow (anonymous_namespace{puzzle_drop.cpp})
PuzzleGame (mutatris)
PyramidPlacement (example)
Q
QuatType (mxvk)
R
Rain (matrix)
RainConfig (matrix)
RasterVertex (anonymous_namespace{main.cpp})
RawPillarRenderer (walk)
RawWallRenderer (walk)
Relay
RelayWindow
RenderList (mxvk)
S
SaucerFlight (example::anonymous_namespace{example.cpp})
SceneVertex (anonymous_namespace{bluesky.cpp})
Score (anonymous_namespace{main.cpp})
Score
ScoreEntry (anonymous_namespace{main.cpp})
VK_Window::ScreenshotSaveTask (mxvk)
SDLRendererPixelPlotter (mxvk)
VK_Window::SDLWindowDeleter (mxvk)
Ship
Ship (space)
ShipCollisionSample (space)
SinkAnim (anonymous_namespace{main.cpp})
SkeletonWindow (skeleton)
SnowEffect3D (example)
SnowFlake (example)
Socket (mxnetwork)
SocketAddress (mxnetwork)
SoftwareRenderer (anonymous_namespace{main.cpp})
SpaceRoxWindow
SpriteAlphaBounds (defender)
SpType (mxvk)
Star (anonymous_namespace{pong.cpp})
Star (anonymous_namespace{starship.cpp})
Star (space)
Star
StarField (space)
StarfieldWindow (example)
StarParticle (example::anonymous_namespace{example.cpp})
StarParticle (example)
StarshipWindow (example)
StarUniformBufferObject (anonymous_namespace{starship.cpp})
StarVertex (anonymous_namespace{pong.cpp})
StarVertex (anonymous_namespace{starship.cpp})
StaticWindow (example)
SteadyClockPolicy
StencilWindow (example)
StopWatch
Stream (anonymous_namespace{binary_matrix.cpp})
SubMesh (mxvk)
SurfaceDeleter (anonymous_namespace{binary_matrix.cpp})
SurfaceDeleter (anonymous_namespace{main.cpp})
SurfaceDeleter (example)
SurfaceDeleter (surface)
SurfaceWindow (surface)
T
TetrisWindow (anonymous_namespace{tetris.cpp})
Texture (anonymous_namespace{main.cpp})
TextureLevel (anonymous_namespace{main.cpp})
TextureResource (mxvk)
TexVertex (anonymous_namespace{main.cpp})
TicTacToeWindow (example)
TileMatrix
Tour (knight)
Projectile::TrailPoint (walk)
Triangle (anonymous_namespace{main.cpp})
Triangle (mxvk)
TtfDeleter (anonymous_namespace{binary_matrix.cpp})
TuxSprite (anonymous_namespace{point.cpp})
U
Ufo (defender)
UniformBufferObject (mxvk)
V
Vec2 (mxvk::anonymous_namespace{mxvk_model.cpp})
vec2D (mxvk)
Vec3 (mxvk::anonymous_namespace{mxvk_model.cpp})
vec3D (mxvk)
vec4D (mxvk)
VK_Capture (mxvk)
VK_Config (mxvk)
VK_ConfigItem (mxvk)
VK_Console (mxvk)
VK_Controller (mxvk)
VK_FF_Capture (mxvk)
VK_IOWindow (mxvk)
VK_Joystick (mxvk)
VK_Mixer (mxvk)
VK_PointSpriteBatch (mxvk)
VK_Sprite (mxvk)
VK_Sprite3D (mxvk)
VK_Stencil (mxvk)
VK_Text (mxvk)
VK_Window (mxvk)
VKAbstractModel (mxvk)
VKSprite
VKSpritePixelPlotter (mxvk)
VKText
VKVertex (mxvk)
VKVertexHash (mxvk)
VulkanContext (mxvk)
W
WalkWindow (walk)
WallSegment (walk)
RawWallRenderer::WallUniforms (walk)
RawWallRenderer::WallVertex (walk)
WaterWindow (example)
Wrapper (mxvk)
Writer